Programming
Chess
Revisit the time-honored classic of chess in computerized form! Defeat your opponent by thinking turns ahead and outmaneuvering their pieces. Includes the lesser known rules such as castling and en passant. Technologies: Visual Studio, XNA, C# Experience the chess! |
Path Finding
In this project, there is an object that utilizes the breadth-first, Dijkstra's, or A* path finding techniques to consider all viable nodes and form a path to the closest coin on a randomly generated grid. Execute a visual representation of various path finding methods! Technologies: Visual Studio, Python, PyGame Find your way here to learn more! |
© Tobias Wadsworth
All content and trademarks are property of their respective owners
All content and trademarks are property of their respective owners